Superforce 2.1 is out now on the App Store. This update brings the following improvements:
- Gamepad support
- New collision handling system
- Tilt sensitivity increased to save your wrist
- Engine optimizations
Superforce 2.1 is out now on the App Store. This update brings the following improvements:
An updated version of Tiny Player for Mac is out now.
I'm rewriting my 3 shipped games. It's a big technical overhaul and I'm also updating some gameplay elements.
Devastro was my first shipped game and it is by far the most complex one. AI, collisions, pathfinding, bots, vehicles, cutscenes, level editor... about 60000 lines of Java in total. I decided to rewrite it in C++ and convert it from PC to mobile.
Type Raiders was my second game, also originally written in Java. The C++ rewrite is almost complete. Gameplay mechanics are pretty simple, so I can focus on getting the graphics right. I dropped the built-in level editor, since I'm not planning on making new ones.
Superforce is the most recent one, already written in C++ but I completely replaced the rendering and audio code with a new engine based on Sokol. There's another update coming with improved collision handling and gamepad support.
Tiny Player version 2.1.0 is out now on iOS. What’s new?
There had been a few minor releases since 2.0:
2.0.4
Tiny Player version 2.0 is out now on iOS. This is a rather big update:
Quick update: 2.0.1 is out:
Tiny Loader version 1.2.5 is out now. Tiny Loader is the companion Mac app for Tiny Player for iOS. This update brings support for Apple Silicon.
An updated version of Tiny Player for Mac is out now.
A small bugfix release of Tiny Player for Mac is out now. M3U files containing Windows \ path delimiters should be parsed correctly and the “Sudden termination” macOS feature is disabled to make sure the current playlist is saved properly.
For the last few years I had been using DigitalOcean to host this website & a few others, file sync and my git repos. Fairly low traffic stuff on a single VPS instance. It was nice and cheap. But still… the recent 20% price increase got me thinking…
Can I build my own server?
Turns out I could! And it was a lot of fun.
I used a 10th generation Intel NUC with a 6-core i7 CPU, 32GB RAM and a 1TB NVMe SSD. Yes, overkill. But the key parameter is power usage. The whole system draws ~7W at idle. What a wonderful little machine!
For the OS I decided to install Ubuntu (22.04 LTS). I’m familiar with it and it was useful having the same OS on both systems. Then, some housekeeping on the old server:
| CPU | RAM | Storage | |
|---|---|---|---|
| DigitalOcean | 1x vCPU | 2GB | 50GB + $extra |
| Intel NUC | 6x CPU / 12 threads | 32GB | 1000GB |
To elaborate a little bit on the backup procedure:
Tiny Player version 1.5.2 is out now on iOS. This update contains two fixes: