Programming & VFX

Introductory bullshit detection for non-technical managers (Mike Acton)

Much ado about iOS app architecture ·

Say NO to Venn Diagrams When Explaining JOINs – Java, SQL and jOOQ.

How to create a hardened API for middleware


Writing a Game Engine in 2017 | Randy Gaul’s Game Programming Blog

“The Door Problem” | Liz England

Kerry Davis’ HLVR Door Talk

Float toy


Barebones WebGL in 75 lines of code

AI chasing player without A*

Doom Eternal – Graphics Study

Constraints – Sublucid Geometry

Lights and Shadows

Dotgrid by Rekka & Devine

The Art of Poly Bridge – BlenderNation

Vihola on deviantART

Illustrative Rendering in Team Fortress 2 – 2007 – YouTube

JUCE Cross-Platform C++ Library

Making WebGL Dance

The illusion of life on Vimeo

Gamasutra: Junxue Li’s Blog – City builder

DOOM (2016) – Graphics Study – Adrian Courrèges

Mind-Bending Drone Photo Manipulations Turn America into a Roller Coaster – Creators

Procedural stylized rocks in Blender

iOS gaussian blur effect

OpenGL water tutorial

“Zero” Cost Abstractions

Ray Marching Soft Shadows in 2D


topisani/OTTO: Sampler, Sequencer, Multi-engine synth and effects – in a box!

Learning Synths | Ableton

BBC Sound Effects – Research & Education Space

Real-time audio programming 101: time waits for nothing | Ross Bencina

SoLoud audio engine

tail -f /var/log/messages | grep vegard: Writing a reverb filter from first principles


507 Mechanical Movements


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