Tiny Player for Mac version 1.4.3 is out now. This update brings back the flat icon, adds ability to click right time indicator to toggle remaining/total track time and 1 bugfix.
Tiny Player for Mac version 1.4.2 is out now. This update brings a new design for the “empty playlist” area and 2 bugfixes.
Tiny Player for Mac version 1.4.0 is out now. This update brings cover art in the main window. Use the horizontal split divider above the playlist to adjust.
Drag the divider all the way down to collapse the playlist completely and show just the playback controls and cover art.
And of course going 100% tiny is still an option, too.
Tiny Player for Mac version 1.3.0 is out now. This update brings the following improvements:
- Control center and media keys support
- Customization of displayed track information
- Fix sorting of files dropped on Dock icon
- Winamp-style keyboard shortcuts (ZXCVB)
- Drag playlist items into other apps as files
See the full changelog for more details.
UPDATE: version 1.3.5 is out now with some fixes.
The first voice recording session for Devastro 2 is over! 200 lines of dialog, 2 different characters, 30 minutes of voice recorded.
Big thanks to you guys!
To keep track of everything, I have a Google Sheets table with extra information about each line, such as the character name, output filename and a number of “tags” that connect the line to in-game events or other dialog lines. This metadata is exported into the game and helps me build dynamic conversations or reactions at runtime.
Tiny Player version 1.4 is out now. This update brings the following changes:
- Dark mode support
- New icon set
- Optimizations & bug fixes
This version of Tiny Player requires iOS 13.0 or newer. I know this leaves some users behind. Sorry. I need to modernize the code to keep adding new features.
This year I made good progress on the game. Releasing in 2021 is feasible.
Posting updates about new features is rewarding and helps me focus. Taking the time to do important work well is crucial.
Home office saved me a lot of commute time. Home schooling took extra effort. Overall I feel like these two cancelled each other out.
The new M1 Macs look very nice. I’m trying to be patient and see if a new iMac comes out in Spring. A Macbook Air would be great on the train though.
Also planning to do some major Tiny Player updates in 2021.
I played with the main menu title a little bit. To hammer home the “gun being loaded” idea, I set the materials on the “2” to resemble a bullet. Small change but something new to look at every time I launch the game.
I’m still planning to do another pass on the whole thing, fix letter spacing and add a few more details.
Currently I’m working on the dialogs for the game. After watching some footage from Call of Duty: Black Ops Cold War, I knew I had to have subtitles just like that.
Here’s how it works: if a subtitle comes to an empty screen, it goes to the top line. The second one will go to the line below. Any following subtitles push the existing ones up; the top one disappears. After a short delay any subtitle simply fades out.
Getting this right was quite a challenge. It took me over 3 hours to figure out all the edge cases and make the animations robust enough to handle them. I had a lot of fun making this and I’m happy to have such a nice little system in the game.