Development tools 2012

Six years and 2½ games later, this is what I'm using now for game development:

Hardware

  • iMac 21.5inch 2011 model with 32GB RAM
  • iPod touch 4th generation
  • iPhone 3GS

Software

  • Xcode
  • Adobe Photoshop
  • Pixelmator
  • Git

Libraries

  • C++ STL
  • RapidXML
  • Sarah Thompson's SigSlot
  • Boost

Tools