Phone | +420 776 135 673 |
tomovo@gmail.com | |
Online | www.catnapgames.com |
www.stackoverflow.com/users/35440/tomas-andrle | |
Languages | Czech, English |
Location | Czech republic |
Core interests
iOS / macOS apps • Tools • Games
Ideas ↔ Design ↔ Feedback ↔ Development ↔ Releases ↔ Maintenance
Skills & experience
- iOS & macOS development – Swift, Objective-C, full app lifecycle
- Application & game development – C++, graphics, audio, engine internals, editing tools
- Source control, CI/CD, issue tracking systems and workflows
- Adobe Photoshop, Blender, Sketch, Figma
- Basic web development – Python & Django
Occupation
- 2021-2023 Betsys, Prague – iOS developer
- Swift, Objective-C, SwiftUI
- Complex real-time sports betting app
- UI refresh, new features, unit tests, migration of legacy code
- Integration of Kotlin Multiplatform shared library
- 2019-2020 Avocode, Prague – TypeScript, C++ developer
- TypeScript and C++
- High level API for 2D rendering engine – development & maintenance
- 2015-2019 Eyelevel, Prague – iOS developer
- Analysis, design, code, deployment, maintenance = entire app lifecycle
- iOS app development
- Backend & API development – Python, Django, MySQL
- Custom solutions for major brands: Dior, Calvin Klein, L’Oréal, Adidas
- 2012-2015 Mineus, Prague – iOS developer
- iOS app development
- Development of in-house E-Paper system
- Tagesspiegel, VDI, PC-Welt, Macwelt
- Kino.de, Gala, Stern
- 2011 Develion, Prague – Programmer, game developer
- iOS game development using Objective-C, Cocos2D
- Android desktop widget development
- Android system-level customization
- 2008 – 2009 Nostromo, Prague – Tool developer
- Making tools for game development & distribution
- C#, WinForms
- 2005 – 2006 SYMBIO Digital s.r.o., Prague – Web developer
- PHP, HTML, CSS
- Introduced version control to company process
- 2001 – 2005 Sector 31, s.r.o., Kostelec nad Cernymi lesy – Web developer
- PHP development. Managed servers running Apache, MySQL, Trac, Subversion
- Created in-house reusable CMS framework
Self-published work
- 2018 – Tiny Player for Mac
- Music player app
- Published independently
- 100% ObjC → Swift rewrite
- 2016 – Tiny Player – iOS app
- Music player app
- “Put music on your iPhone without iTunes”
- Published on the App Store
- 100% ObjC → Swift rewrite
- 2015 – Superforce – mobile game
- Design & development, custom engine & tools
- C++, OpenGL
- Published on the App Store
- 2012 – Repro – iOS app
- Photo app to make perfect before & after shots
- Published on the App Store
- 2010 – Type Raiders – PC/Mac game
- Java, OpenGL
- Published commercially for Windows and Mac
- 2007 – Devastro – PC/Mac game
- Design & development
- Java, OpenGL
- Published commercially for Windows and Mac
Readings
- The Pragmatic Programmer: From Journeyman to Master – Andrew Hunt, David Thomas – http://www.amazon.com/Pragmatic‐Programmer‐Journeyman‐Master/dp/020161622X
- The Mythical Man‐Month: Essays on Software Engineering, Anniversary Edition ﴾2nd Edition﴿ – Frederick P. Brooks Jr. – http://www.amazon.com/Mythical‐Man‐Month‐Software‐Engineering‐Anniversary/dp/0201835959
- Code Complete: A Practical Handbook of Software Construction, Second Edition – Steve McConnell – http://www.amazon.com/Code‐Complete‐Practical‐Handbook‐Construction/dp/0735619670