Still at it with the Sokol migration and rewriting “some bits” of the game.
However, this activity has grown in scope and “some bits” now means I’ve touched almost every part of the codebase. I’m paring down many parts to make the game easier to tweak & debug.
I keep the Sokol implementation in a standalone project and keep switching between it and the full game, which still runs fine. At some point I will merge the two.