D2 log 067 – Tiles, pt.3

Good progress on the tileset. I made basic outlines and shapes in Blender, then exported into Pixelmator for touchups and additional dirt layers.

First time I used Geometry Nodes in Blender. Fun!

The rest though, not so much… it’s a lot of work to make everything seamless, color matched and correctly exported. Listening to podcasts & GDC talks while working on the tileset helps a lot because it stops me from overthinking it. I really need to push through this one.

Still not the final version here; there’s an off-by-one error in my Geometry Nodes setup for the curb and one of the dirt layers is disabled.