The first voice recording session for Devastro 2 is over! 200 lines of dialog, 2 different characters, 30 minutes of voice recorded.
Big thanks to you guys!
To keep track of everything, I have a Google Sheets table with extra information about each line, such as the character name, output filename and a number of “tags” that connect the line to in-game events or other dialog lines. This metadata is exported into the game and helps me build dynamic conversations or reactions at runtime.