Finishing the episode selection screen. Made a new Blender cover template, where each episode has its own scene and a single export command puts everything in the game.
Dots below the posters represent levels, filled ones are completed.
With the code & pipeline set up, I can focus on the content.
The missions in the first game were kind of all over the place. This time I’d like each episode to have a central theme with specific objectives to be completed over the course of 3-5 missions.
- Is there going to be an stealth mission? Haha, no, sir. We’re going loud.
- Escort mission? Forget it.
- How about a mission with a farmer driving a tractor and you sitting in the trailer and shooting things? Why not.
- Do you need to get said farmer some beers? Yes!