Devastro 2 now runs on Windows.
There were many issues I had to deal with, compared with Mac and Linux. Clang, CMake, Visual Studio, MinGW, the linker… It seems that a project using C++17, OpenGL and SDL is not exactly on the “happy path” for Windows development in 2020. But what is, anyway?
The game is up and running now. IMGUI is disabled because of some OpenGL compatibility problems. Not sure if this is worth fixing – all the editing is done on a Mac.
Would Sokol help? Will try for next project.