Finally. During the development of Superforce, I took a shortcut and didn’t implement proper zoom for the game rendering pipeline. The game did fine without it but I wanted to have it in Devastro 2.
Adding zoom took a while. Besides game objects and the tile map, I also had to support it in all the editor gadgets, such as navmesh nodes and material grid overlays.
Now I can use zoom in the editor to get a better overview of the maps. I will also add a slight +/- zoom to the camera shake effect after explosions.