D2 log 028 – Localization

Shortly after its initial release as online shareware, the first Devastro game had been released in Russia, fully localized. Without any specific scenario in mind, I thought it would be good to make the new game easy to localize as well.

I added support for localization of all texts, including menu items and cutscene dialogs. Texts that had previously been hardcoded are now extracted into an external, easily editable text file and language can be switched at runtime.