D2 log 026 – Asset modeling & import

Based on the environment moodboards, I created the first batch of models for the farm/countryside environment.

I then wasted an entire evening trying to properly import them into the game. My Blender render script was broken and it took me a while to figure out what was wrong.

Now that I have the assets available in the level editor, I’m going to try them out and adjust the scale for each model. I can do this interactively by resizing the sprites directly in-game. When the scale is dialed in I’ll adjust the model size in Blender and do a new render.

I’m also going to extend the render script in a similar way the character animation export works – render multiple angles to add variety and let me reuse models more often.