I started learning basic character rigging & animation in Blender.
Even though it’s still a bit rough, it already looks quite nice at the scale I’m using in the game. Some finer details might be useful for promo materials & cutscenes.
The old clay stop-motion animations had only 5 frames of animation! Making those was fun but also a lot of work.
The rigged 3D model animation is super smooth thanks to interpolation. I’ll try to match the animation speed to movement. It’s never going to be 100% accurate but it should not look like ice-skating…