D2 log 019 – Level editor loose ends

I’ve been neglecting the level editor a little bit. It didn’t get fully updated with IMGUI, mainly because it was a mess. It had gone through the entity system development with only quick updates here and there and it showed.

Last night I decided it was finally time to dig in. After an hour or two of cleanup and refactoring, things started looking much better. I wrote new entity & variant selection lists and fixed a few bugs related to Box2D. Overall line count went down, which is always a good sign. So much for custom UI components!