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D2 log 011 – SDF fonts

July 26, 2019Devastro2Tomáš Andrle

Took a moment to look at font rendering quality again. Finally managed to make SDF (signed distance field) rendering work properly. With SDF now directly supported by stb_truetype all I had to do was apply the right shader. The results look really nice.

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← D2 log 010 – IMGUI Syncthing →
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