Let it rain! There was a rain effect in the first game, so why not bring it over? Good opportunity to see how easy it is to add a new entity type… turns out it it’s really smooth! Only one file to edit and it was up and running, including a custom “numParticles” property in the editor & XML serialization process.
I’m pretty sure I’ll revisit this later and improve it with sound, lighting & thunder effects and little splashes on the ground. For now though, it sets the mood of the level quite well already.